Effect
The effect function is the last piece that makes everything reactive. When you access a signal inside its callback function, that signal and every dependency of said signal will be activated and subscribed to. In that regard it is very similar to computed(fn). By default all updates are lazy, so nothing will update until you access a signal inside effect.
import 'package:signals/signals.dart';
final name = signal("Jane");final surname = signal("Doe");final fullName = computed(() => name.value + " " + surname.value);
// Logs: "Jane Doe"effect(() => print(fullName.value));
// Updating one of its dependencies will automatically trigger// the effect above, and will print "John Doe" to the console.name.value = "John";You can destroy an effect and unsubscribe from all signals it was subscribed to, by calling the returned function.
import 'package:signals/signals.dart';
final name = signal("Jane");final surname = signal("Doe");final fullName = computed(() => name.value + " " + surname.value);
// Logs: "Jane Doe"final dispose = effect(() => print(fullName.value));
// Destroy effect and subscriptionsdispose();
// Update does nothing, because no one is subscribed anymore.// Even the computed `fullName` signal won't change, because it knows// that no one listens to it.surname.value = "Doe 2";Cleanup Callback
You can also return a cleanup function from an effect. This function will be called when the effect is destroyed.
import 'package:signals/signals.dart';
final s = signal(0);
final dispose = effect(() { print(s.value); return () => print('Effect destroyed');});
// Destroy effect and subscriptionsdispose();On Dispose Callback
You can also pass a callback to effect that will be called when the effect is destroyed.
import 'package:signals/signals.dart';
final s = signal(0);
final dispose = effect(() { print(s.value);}, onDispose: () => print('Effect destroyed'));
// Destroy effect and subscriptionsdispose();