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Computed

Data is often derived from other pieces of existing data. The computed function lets you combine the values of multiple signals into a new signal that can be reacted to, or even used by additional computeds. When the signals accessed from within a computed callback change, the computed callback is re-executed and its new return value becomes the computed signal’s value.

Computed class extends the Signal class, so you can use it anywhere you would use a signal.

import 'package:signals/signals.dart';
final name = signal("Jane");
final surname = signal("Doe");
final fullName = computed(() => name.value + " " + surname.value);
// Logs: "Jane Doe"
print(fullName.value);
// Updates flow through computed, but only if someone
// subscribes to it. More on that later.
name.value = "John";
// Logs: "John Doe"
print(fullName.value);

Any signal that is accessed inside the computed’s callback function will be automatically subscribed to and tracked as a dependency of the computed signal.

Computed signals are both lazily evaluated and memoized

Force Re-evaluation

You can force a computed signal to re-evaluate by calling its .recompute method. This will re-run the computed callback and update the computed signal’s value.

final name = signal("Jane");
final surname = signal("Doe");
final fullName = computed(() => name.value + " " + surname.value);
fullName.recompute(); // Re-runs the computed callback

Disposing

Auto Dispose

If a computed signal is created with autoDispose set to true, it will automatically dispose itself when there are no more listeners.

final s = computed(() => 0, autoDispose: true);
s.onDispose(() => print('Signal destroyed'));
final dispose = s.subscribe((_) {});
dispose();
final value = s.value; // 0
// prints: Signal destroyed

A auto disposing signal does not require its dependencies to be auto disposing. When it is disposed it will freeze its value and stop tracking its dependencies.

This means that it will no longer react to changes in its dependencies.

final s = computed(() => 0);
s.dispose();
final value = s.value; // 0
final b = computed(() => s.value); // 0
// b will not react to changes in s

You can check if a signal is disposed by calling the .disposed method.

final s = computed(() => 0);
print(s.disposed); // false
s.dispose();
print(s.disposed); // true

On Dispose Callback

You can attach a callback to a signal that will be called when the signal is destroyed.

final s = computed(() => 0);
s.onDispose(() => print('Signal destroyed'));
s.dispose();

Custom Computed

You can create a custom computed signal by extending the Computed class.

class MyComputed extends Computed<int> {
MyComputed() : super(() => 0);
}

Flutter

In Flutter if you want to create a signal that automatically disposes itself when the widget is removed from the widget tree and rebuilds the widget when the signal changes, you can use the createComputed inside a stateful widget.

import 'package:flutter/material.dart';
import 'package:signals/signals_flutter.dart';
class CounterWidget extends StatefulWidget {
@override
_CounterWidgetState createState() => _CounterWidgetState();
}
class _CounterWidgetState extends State<CounterWidget> with SignalsMixin {
late final counter = createSignal(0);
late final isEven = createComputed(() => counter.value.isEven);
late final isOdd = createComputed(() => counter.value.isOdd);
@override
Widget build(BuildContext context) {
return Scaffold(
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
Text('Counter: even=$isEven, odd=$isOdd'),
ElevatedButton(
onPressed: () => counter.value++,
child: Text('Increment'),
),
],
),
),
);
}
}

No Watch widget or extension is needed, the signal will automatically dispose itself when the widget is removed from the widget tree.

The SignalsMixin is a mixin that automatically disposes all signals created in the state when the widget is removed from the widget tree.

Testing

Testing computed signals is possible by converting a computed to a stream and testing it like any other stream in Dart.

test('test as stream', () {
final a = signal(0);
final s = computed(() => a());
final stream = s.toStream();
a.value = 1;
a.value = 2;
a.value = 3;
expect(stream, emitsInOrder([0, 1, 2, 3]));
});

emitsInOrder is a matcher that will check if the stream emits the values in the correct order which in this case is each value after a signal is updated.

You can also override the initial value of a computed signal when testing. This is is useful for mocking and testing specific value implementations.

test('test with override', () {
final a = signal(0);
final s = computed(() => a()).overrideWith(-1);
final stream = s.toStream();
a.value = 1;
a.value = 2;
a.value = 2; // check if skipped
a.value = 3;
expect(stream, emitsInOrder([-1, 1, 2, 3]));
});

overrideWith returns a new computed signal with the same global id sets the value as if the computed callback returned it.